实例教程 HTML5 Canvas 超炫酷烟花绽放动画实现代码
这是一个很酷的HTML5 Canvas动画,它将模拟的是我们现实生活中烟花绽放的动画特效,效果非常逼真,但是毕竟是电脑模拟,带女朋友看就算了,效果还是差了点,呵呵。这个HTML5 Canvas动画有一点比较出色,就是其性能,Chrome上基本没有卡的感觉,就算你放出很多烟花也一样。
下面我们来简单分析一下实现这款HTML5烟花特效的过程及代码,主要由HTML代码、CSS代码以及Javascript代码组成,当然javascript代码是最重要的。
HTML代码:
XML/HTML Code 复制内容到剪贴板 <div id=”gui”></div> < div id =”canvas-container” > < div id =”mountains2″ > </ div > < div id =”mountains1″ > </ div > < div id =”skyline” > </ div > </ div >HTML的结构非常简单,即构造了一个canvas容器,我们会利用JS在这个容器中生成一个Canvas对象。看最后的JS代码你就会知道了。
CSS代码:
CSS Code 复制内容到剪贴板 #canvas-container { background: #000 url(bg.jpg); height: 400px; left: 50%; margin: -200px 0 0 -300px; position: absolute; top: 50%; width: 600px; z-index: 2; } canvas { cursor : crosshair ; display : block ; position : relative ; z-index : 3; } canvas:active { cursor : crosshair ; } #skylin e { background : url (skyline.png) repeat -x 50% 0; bottom bottom : 0; height : 135px ; left : 0; position : absolute ; width : 100%; z-index : 1; } #mounta ins1 { background : url (mountains1.png) repeat -x 40% 0; bottom bottom : 0; height : 200px ; left : 0; position : absolute ; width : 100%; z-index : 1; } #mounta ins2 { background : url (mountains2.png) repeat -x 30% 0; bottom bottom : 0; height : 250px ; left : 0; position : absolute ; width : 100%; z-index : 1; } #gui { right right : 0; position : fixed ; top : 0; z-index : 3; }CSS代码没什么特别,主要也就定义一下背景色和边框之类的。
接下来是最重要的Javascript代码。
Javascript代码:
JavaScript Code 复制内容到剪贴板 self.init = function(){ self.dt = 0; self.oldTime = Date.now(); self.canvas = document.createElement( 'canvas' ); self.canvasContainer = $( '#canvas-container' ); var canvasContainerDisabled = document.getElementById( 'canvas-container' ); self.canvas.onselectstart = function () { return false ; }; self.canvas.width = self.cw = 600; self.canvas.height = self.ch = 400; self.particles = []; self.partCount = 30; self.fireworks = []; self.mx = self.cw/2; self.my = self.ch/2; self.currentHue = 170; self.partSpeed = 5; self.partSpeedVariance = 10; self.partWind = 50; self.partFriction = 5; self.partGravity = 1; self.hueMin = 150; self.hueMax = 200; self.fworkSpeed = 2; self.fworkAccel = 4; self.hueVariance = 30; self.flickerDensity = 20; self.showShockwave = false ; self.showTarget = true ; self.clearAlpha = 25; self.canvasContainer.append(self.canvas); self.ctx = self.canvas.getContext( '2d' ); self.ctx.lineCap = 'round' ; self.ctx.lineJoin = 'round' ; self.lineWidth = 1; self.bindEvents(); self.canvasLoop(); self.canvas.onselectstart = function () { return false ; }; };这段JS代码主要是往canvas容器中构造一个Canvas对象,并且对这个canvas对象的外观以及动画属性作了初始化。
JavaScript Code 复制内容到剪贴板 var Particle = function(x, y, hue){ this.x = x; this.y = y; this.coordLast = [ {x: x, y: y}, {x: x, y: y}, {x: x, y: y} ]; this .angle = rand(0, 360); this .speed = rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed self.partSpeedVariance)); this .friction = 1 - self.partFriction/100; this .gravity = self.partGravity/2; this .hue = rand(hue-self.hueVariance, hue self.hueVariance); this .brightness = rand(50, 80); this .alpha = rand(40,100)/100; this .decay = rand(10, 50)/1000; this .wind = (rand(0, self.partWind) - (self.partWind/2))/25; this .lineWidth = self.lineWidth; }; Particle.prototype.update = function (index){ var radians = this .angle * Math.PI / 180; var vx = Math.cos(radians) * this .speed; var vy = Math.sin(radians) * this .speed this .gravity; this .speed *= this .friction; this .coordLast[2].x = this .coordLast[1].x; this .coordLast[2].y = this .coordLast[1].y; this .coordLast[1].x = this .coordLast[0].x; this .coordLast[1].y = this .coordLast[0].y; this .coordLast[0].x = this .x; this .coordLast[0].y = this .y; this .x = vx * self.dt; this .y = vy * self.dt; this .angle = this .wind; this .alpha -= this .decay; if (!hitTest(0,0,self.cw,self.ch, this .x- this .radius, this .y- this .radius, this .radius*2, this .radius*2) || this .alpha < .05){ self.particles.splice(index, 1); } }; Particle.prototype.draw = function (){ var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round( this .coordLast[coordRand].x), Math.round( this .coordLast[coordRand].y)); self.ctx.lineTo(Math.round( this .x), Math.round( this .y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla(' this .hue ', 100%, ' this .brightness '%, ' this .alpha ')' ; self.ctx.stroke(); if (self.flickerDensity > 0){ var inverseDensity = 50 - self.flickerDensity; if (rand(0, inverseDensity) === inverseDensity){ self.ctx.beginPath(); self.ctx.arc(Math.round( this .x), Math.round( this .y), rand( this .lineWidth, this .lineWidth 3)/2, 0, Math.PI*2, false ) self.ctx.closePath(); var randAlpha = rand(50,100)/100; self.ctx.fillStyle = 'hsla(' this .hue ', 100%, ' this .brightness '%, ' randAlpha ')' ; self.ctx.fill(); } } };这段JS代码的功能是实现烟花爆炸后的小颗粒的绘制,从draw方法中可以看出,创建几个随机点,烟花颗粒即可在这个范围的随机点中散落。
JavaScript Code 复制内容到剪贴板 var Firework = function(startX, startY, targetX, targetY){ this.x = startX; this.y = startY; this.startX = startX; this.startY = startY; this.hitX = false; this.hitY = false; this.coordLast = [ {x: startX, y: startY}, {x: startX, y: startY}, {x: startX, y: startY} ]; this .targetX = targetX; this .targetY = targetY; this .speed = self.fworkSpeed; this .angle = Math.atan2(targetY - startY, targetX - startX); this .shockwaveAngle = Math.atan2(targetY - startY, targetX - startX) (90*(Math.PI/180)); this .acceleration = self.fworkAccel/100; this .hue = self.currentHue; this .brightness = rand(50, 80); this .alpha = rand(50,100)/100; this .lineWidth = self.lineWidth; this .targetRadius = 1; }; Firework.prototype.update = function (index){ self.ctx.lineWidth = this .lineWidth; vx = Math.cos( this .angle) * this .speed, vy = Math.sin( this .angle) * this .speed; this .speed *= 1 this .acceleration; this .coordLast[2].x = this .coordLast[1].x; this .coordLast[2].y = this .coordLast[1].y; this .coordLast[1].x = this .coordLast[0].x; this .coordLast[1].y = this .coordLast[0].y; this .coordLast[0].x = this .x; this .coordLast[0].y = this .y; if (self.showTarget){ if ( this .targetRadius < 8){ this .targetRadius = .25 * self.dt; } else { this .targetRadius = 1 * self.dt; } } if ( this .startX >= this .targetX){ if ( this .x vx <= this .targetX){ this .x = this .targetX; this .hitX = true ; } else { this .x = vx * self.dt; } } else { if ( this .x vx >= this .targetX){ this .x = this .targetX; this .hitX = true ; } else { this .x = vx * self.dt; } } if ( this .startY >= this .targetY){ if ( this .y vy <= this .targetY){ this .y = this .targetY; this .hitY = true ; } else { this .y = vy * self.dt; } } else { if ( this .y vy >= this .targetY){ this .y = this .targetY; this .hitY = true ; } else { this .y = vy * self.dt; } } if ( this .hitX && this .hitY){ var randExplosion = rand(0, 9); self.createParticles( this .targetX, this .targetY, this .hue); self.fireworks.splice(index, 1); } }; Firework.prototype.draw = function (){ self.ctx.lineWidth = this .lineWidth; var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round( this .coordLast[coordRand].x), Math.round( this .coordLast[coordRand].y)); self.ctx.lineTo(Math.round( this .x), Math.round( this .y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla(' this .hue ', 100%, ' this .brightness '%, ' this .alpha ')' ; self.ctx.stroke(); if (self.showTarget){ self.ctx.save(); self.ctx.beginPath(); self.ctx.arc(Math.round( this .targetX), Math.round( this .targetY), this .targetRadius, 0, Math.PI*2, false ) self.ctx.closePath(); self.ctx.lineWidth = 1; self.ctx.stroke(); self.ctx.restore(); } if (self.showShockwave){ self.ctx.save(); self.ctx.translate(Math.round( this .x), Math.round( this .y)); self.ctx.rotate( this .shockwaveAngle); self.ctx.beginPath(); self.ctx.arc(0, 0, 1*( this .speed/5), 0, Math.PI, true ); self.ctx.strokeStyle = 'hsla(' this .hue ', 100%, ' this .brightness '%, ' rand(25, 60)/100 ')' ; self.ctx.lineWidth = this .lineWidth; self.ctx.stroke(); self.ctx.restore(); } };这段JS代码是创建烟花实例的,我们也可以从draw方法中看出,当我们鼠标点击画布中的某点时,烟花发射的目的地就在那个点上。
这款HTML5 Canvas烟花效果的核心代码就是这样,谢谢阅读,希望能帮到大家,请继续关注脚本之家,我们会努力分享更多优秀的文章。
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