html5 canvas实现跟随鼠标旋转的箭头
本文实例为大家分享了
XML/HTML Code 复制内容到剪贴板 <!DOCTYPE html> < html > < head > < meta charset = "utf-8" /> < meta http-equiv = "X-UA-Compatible" content = "IE=edge" /> < title > canvas实现跟随鼠标旋转的箭头 </ title > < style > *{padding: 0;margin: 0} </ style > </ head > < body > < canvas width = "500" height = "500" style = "border: 1px solid #555; display: block;margin: 0 auto;" > </ canvas > < script > var arrow = function () { this.x = 0 ; this.y = 0 ; this.color = "#f90" this.rolation = 0 ; } var canvas = document .querySelector('canvas') var ctx = canvas .getContext('2d'); arrow.prototype.draw = function (ctx) { ctx.save(); ctx.translate(this.x,this.y); ctx.rotate(this.rolation) ctx.fillStyle = this .color; ctx.beginPath(); ctx.moveTo(0, 15); ctx.lineTo(-50, 15); ctx.lineTo(-50, -15); ctx.lineTo(0,-15); ctx.lineTo(0,-35); ctx.lineTo(50,0); ctx.lineTo(0,35); ctx.closePath() ctx.fill(); ctx.restore(); } var Arrow = new arrow(); Arrow.x = canvas .width/2; Arrow.y = canvas .height/2; var c_x,c_y; //相对于canvas坐标的位置; var isMouseDown = false ; Arrow.draw(ctx) canvas.addEventListener('mousedown',function(e) { isMouseDown = true ; },false) canvas.addEventListener('mousemove',function(e) { if( isMouseDown ==true){ c_x = getPos (e).x-canvas.offsetLeft; c_y = getPos (e).y-canvas.offsetTop; //setInterval(drawFram,1000/60) requestAnimationFrame(drawFram) } },false) canvas.addEventListener('mouseup',function(e) { isMouseDown = false ; },false) function drawFram(){ var dx = c_x -Arrow.x; var dy = c_y -Arrow.y; Arrow.rolation = Math .atan2(dy,dx); ctx.clearRect(0,0,canvas.width,canvas.height); Arrow.draw(ctx) } function getPos(e) { var mouse ={x:0,y:0} var e e =e||event; if(e.pageX||e.pageY){ mouse.x =e.pageX; mouse.y =e.pageY; }else{ mouse.x =e.pageX document.body.scrollLeft document.document.documentElement.scrollLeft; mouse.y =e.pageY document.body.scrollTop document.document.documentElement.scrollTop; } return mouse; } </ script > </ body > </ html >DEMO地址:http://codepen.io/jonechen/pen/eZpgWd
不废话,直接上DEMO了,这个效果实现起来并不复杂,但是麻雀随小,五脏俱全,主要涉及到的知识点有:
1、canvas的基本绘图;
2、js各个事件的监听;
3、js动画;
4、三角函数结合js在canvas中的基本应用;
以上就是本文的全部内容,希望对大家的学习有所帮助。
原文:http://imgbuyun.weixiu-service.com/up79/202309/mifnuhlfs1w.html
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