HTML5 Canvas实现烟花绽放特效
本文为大家带来了一款,免费而又安全环保的HTML5 Canvas实现的放烟花特效。
效果如下:
代码如下:
XML/HTML Code 复制内容到剪贴板 <!DOCTYPE HTML> < html > < head > < title > Canvas 实现放烟花特效 </ title > < meta charset = "utf-8" > < meta http-equiv = "X-UA-Compatible" content = "IE=edge" > < meta name = "viewport" content = "width=device-width,height=device-height,inital-scale=1.0,maximum-scale=1.0,user-scalable=no" > < style type = "text/css" > html,body{height:100%;margin:0;padding:0} ul,li{text-indent:0;text-decoration:none;margin:0;padding:0} img{border:0} body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif} canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20} #header img{width:100%; height:20%;} #bg img{width:100%; height:80%;} #header,#bg{position:fixed;left:0;right:0;z-index:10} #header{top:0} #bg{position:fixed;z-index:1;bottom:0} audio{position:fixed;display:none;bottom:0;left:0;right:0;width:100%;z-index:5} </ style > </ head > < body > < div id = "bg" > < img id = "bgimg" src = "http://img.ivsky.com/img/tupian/pre/201508/02/yuzhou_xingkong_yu_yueliang-006.jpg" > </ div > < script src = "http://cdn.bootcss.com/jquery/2.2.0/jquery.min.js" > </ script > < script > $(function(){ var Fireworks = function (){ var self = this ; // 产生烟花随机数 var rand = function (rMi, rMa){ //按位取反运算符 return ~~((Math.random()*(rMa-rMi 1)) rMi); }, hitTest = function (x1, y1, w1, h1, x2, y2, w2, h2){ return !(x1 w1 < x2 || x2 w2 < x1 || y1 h1 < y2 || y2 h2 < y1 ); }; //请求动画帧 window.requestAnimFrame = function (){ return window.requestAnimationFrame ||window.webkitRequestAnimationFrame ||window.mozRequestAnimationFrame ||window.oRequestAnimationFrame ||window.msRequestAnimationFrame ||function(callback){ window.setTimeout(callback,1000/60); } }(); self.init = function (){ self.canvas = document .createElement('canvas'); //canvas 全屏 self self.canvas.width = self .cw = $(window).innerWidth(); self self.canvas.height = self .ch = $(window).innerHeight(); self.particles = []; self.partCount = 150 ; self.fireworks = []; self self.mx = self.cw/2; self self.my = self.ch/2; self.currentHue = 30 ; self.partSpeed = 5 ; self.partSpeedVariance = 10 ; self.partWind = 50 ; self.partFriction = 5 ; self.partGravity = 1 ; self.hueMin = 0 ; self.hueMax = 360 ; self.fworkSpeed = 4 ; self.fworkAccel = 10 ; self.hueVariance = 30 ; self.flickerDensity = 25 ; self.showShockwave = true ; self.showTarget = false ; self.clearAlpha = 25 ; $(document.body).append(self.canvas); self self.ctx = self.canvas.getContext('2d'); self.ctx.lineCap = 'round' ; self.ctx.lineJoin = 'round' ; self.lineWidth = 1 ; self.bindEvents(); self.canvasLoop(); self.canvas.onselectstart = function () { return false; }; }; // 创建粒子 self.createParticles = function (x,y, hue){ var countdown = self .partCount; while(countdown--){ var newParticle = { x: x, y: y, coordLast: [ {x: x, y: y}, {x: x, y: y}, {x: x, y: y} ], angle: rand(0, 360), speed: rand(((self.partSpeed - self.partSpeedVariance) < = 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed self.partSpeedVariance)), friction: 1 - self.partFriction/100, gravity: self.partGravity/2, hue: rand(hue-self.hueVariance, hue self.hueVariance), brightness: rand(50, 80), alpha: rand(40,100)/100, decay: rand(10, 50)/1000, wind: (rand(0, self.partWind) - (self.partWind/2))/25, lineWidth: self.lineWidth }; self.particles.push(newParticle); } }; // 更新粒子 self.updateParticles = function (){ var i = self .particles.length; while(i--){ var p = self .particles[i]; var radians = p .angle * Math.PI / 180; var vx = Math .cos(radians) * p.speed; var vy = Math .sin(radians) * p.speed; p.speed *= p.friction; p.coordLast[2] .x = p .coordLast[1].x; p.coordLast[2] .y = p .coordLast[1].y; p.coordLast[1] .x = p .coordLast[0].x; p.coordLast[1] .y = p .coordLast[0].y; p.coordLast[0] .x = p .x; p.coordLast[0] .y = p .y; p.x = vx; p.y = vy; p.y = p.gravity; p.angle = p.wind; p.alpha - = p .decay; if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05 ){ self.particles.splice(i, 1); } }; }; // 绘制粒子 self.drawParticles = function (){ var i = self .particles.length; while(i--){ var p = self .particles[i]; var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y)); self.ctx.lineTo(Math.round(p.x), Math.round(p.y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla(' p.hue ', 100%, ' p.brightness '%, ' p.alpha ')'; self.ctx.stroke(); if(self.flickerDensity > 0){ var inverseDensity = 50 - self.flickerDensity; if(rand(0, inverseDensity) === inverseDensity){ self.ctx.beginPath(); self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth 3)/2, 0, Math.PI*2, false) self.ctx.closePath(); var rand randAlpha = rand(50,100)/100; self.ctx.fillStyle = 'hsla(' p.hue ', 100%, ' p.brightness '%, ' randAlpha ')'; self.ctx.fill(); } } }; }; // 创建烟花 self.createFireworks = function (startX, startY, targetX, targetY){ var newFirework = { x: startX, y: startY, startX: startX, startY: startY, hitX: false, hitY: false, coordLast: [ {x: startX, y: startY}, {x: startX, y: startY}, {x: startX, y: startY} ], targetX: targetX, targetY: targetY, speed: self.fworkSpeed, angle: Math.atan2(targetY - startY, targetX - startX), shockwaveAngle: Math.atan2(targetY - startY, targetX - startX) (90*(Math.PI/180)), acceleration: self.fworkAccel/100, hue: self.currentHue, brightness: rand(50, 80), alpha: rand(50,100)/100, lineWidth: self.lineWidth }; self.fireworks.push(newFirework); }; // 更新烟花 self.updateFireworks = function (){ var i = self .fireworks.length; while(i--){ var f = self .fireworks[i]; self.ctx.lineWidth = f.lineWidth; vx = Math .cos(f.angle) * f.speed, vy = Math .sin(f.angle) * f.speed; f.speed *= 1 f.acceleration; f.coordLast[2] .x = f .coordLast[1].x; f.coordLast[2] .y = f .coordLast[1].y; f.coordLast[1] .x = f .coordLast[0].x; f.coordLast[1] .y = f .coordLast[0].y; f.coordLast[0] .x = f .x; f.coordLast[0] .y = f .y; if(f.startX > = f.targetX){ if(f.x vx < = f.targetX){ f f.x = f.targetX; f.hitX = true ; } else { f.x = vx; } } else { if(f.x vx > = f.targetX){ f f.x = f.targetX; f.hitX = true ; } else { f.x = vx; } } if(f.startY > = f.targetY){ if(f.y vy < = f.targetY){ f f.y = f.targetY; f.hitY = true ; } else { f.y = vy; } } else { if(f.y vy > = f.targetY){ f f.y = f.targetY; f.hitY = true ; } else { f.y = vy; } } if(f.hitX && f.hitY){ self.createParticles(f.targetX, f.targetY, f.hue); self.fireworks.splice(i, 1); } }; }; // 绘制烟花 self.drawFireworks = function (){ var i = self .fireworks.length; self.ctx.globalCompositeOperation = 'lighter' ; while(i--){ var f = self .fireworks[i]; self.ctx.lineWidth = f.lineWidth; var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y)); self.ctx.lineTo(Math.round(f.x), Math.round(f.y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla(' f.hue ', 100%, ' f.brightness '%, ' f.alpha ')'; self.ctx.stroke(); if(self.showTarget){ self.ctx.save(); self.ctx.beginPath(); self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false) self.ctx.closePath(); self.ctx.lineWidth = 1 ; self.ctx.stroke(); self.ctx.restore(); } if(self.showShockwave){ self.ctx.save(); self.ctx.translate(Math.round(f.x), Math.round(f.y)); self.ctx.rotate(f.shockwaveAngle); self.ctx.beginPath(); self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true); self.ctx.strokeStyle = 'hsla(' f.hue ', 100%, ' f.brightness '%, ' rand(25, 60)/100 ')'; self.ctx.lineWidth = f.lineWidth; self.ctx.stroke(); self.ctx.restore(); } }; }; // 绑定事件 self.bindEvents = function (){ $(window).on('resize', function(){ clearTimeout(self.timeout); self.timeout = setTimeout (function() { self self.canvas.width = self .cw = $(window).innerWidth(); self self.canvas.height = self .ch = $(window).innerHeight(); self.ctx.lineCap = 'round' ; self.ctx.lineJoin = 'round' ; }, 100); }); $(self.canvas).on('mousedown', function(e){ self.mx = e.pageX - self.canvas.offsetLeft; self.my = e.pageY - self.canvas.offsetTop; self.currentHue = rand (self.hueMin, self.hueMax); self.createFireworks(self.cw/2, self.ch, self.mx, self.my); $(self.canvas).on('mousemove.fireworks', function(e){ self.mx = e.pageX - self.canvas.offsetLeft; self.my = e.pageY - self.canvas.offsetTop; self.currentHue = rand (self.hueMin, self.hueMax); self.createFireworks(self.cw/2, self.ch, self.mx, self.my); }); }); $(self.canvas).on('mouseup', function(e){ $(self.canvas).off('mousemove.fireworks'); }); }; self.clear = function (){ self.particles = []; self.fireworks = []; self.ctx.clearRect(0, 0, self.cw, self.ch); }; self.canvasLoop = function (){ requestAnimFrame(self.canvasLoop, self.canvas); self.ctx.globalCompositeOperation = 'destination-out' ; self.ctx.fillStyle = 'rgba(0,0,0,' self.clearAlpha/100 ')'; self.ctx.fillRect(0,0,self.cw,self.ch); self.updateFireworks(); self.updateParticles(); self.drawFireworks(); self.drawParticles(); }; self.init(); } var fworks = new Fireworks(); $('#info-toggle').on('click', function(e){ $('#info-inner').stop(false, true).slideToggle(100); e.preventDefault(); }); }); </ script > < canvas width = "1400" height = "449" > </ canvas > </ body > </ html >是不是被HTML5强大的效果惊呆了,一饱眼福了吧。
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